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Curved Poly - Shape Editor

First Steps

Let's suppose this is your first time with the editor and you want to have a fast try. First you need to import the Curved Poly - Shape Editor package to your project. Then you should:

  • Create a Scene and open it.
  • Right-Click on the Hierarchy to open the Context Menu (or click on GameObject Menu) and click on Create Other>Curved Poly>new Curved Poly.

A new Game Object is created with a Curved Poly Behavior, plus a MeshFilter and a Mesh Renderer; the renderer is automatically set up with a material of convenience with a color schema which shows normals direction (such material is called Bisided Normal Mat and you can find it at Curved Poly/Assets/Materials in your project). You should also be able to see the Curved Poly - Shape Editor interface directly in your Scene View. The yellow mushroom is the symbol of the Shape Editor.

Now you need to load a primitive model. This is possible by pressing the Import button in the Curved Poly Inspector.

Fig. 1 Import Button in the Inspector

Choose one of the available Primitives (stand alone primitive assets resides at path Assets/CurvedPoly/Assets/Primitives; you will find more parts in the libraries section Assets/CurvedPoly/Assets/Libraries). You can also choose any other Curved Poly available, like the ones you find in the Demo folder.

Throughout this documentation I will use the Sphere asset to display various features of the tool. If you choose it, your Scene View should look like this:

Fig. 2 A Curved Poly Sphere

Below the yellow mushroom , you will find some buttons. Click on the Pointings Operator which will be explained in one the next sections. You will see some little dots (cubes) appearing on the intersection between curves. They are vertices. Click on the topmost vertex of the Sphere to access its controller. Your Scene View should now look like this:

Fig. 3 A Curved Poly Sphere with a pointed vertex

Now you can use the Transform Tool to move the vertex. The edges will change smoothly to follow the movement. The Curved Polygons within each edges loop will change accordingly.

Fig. 4 A Reshaped Curved Poly Sphere after one of its vertices has been moved.

If you go on pointing on other vertices and moving them the way you wish, what once was a sphere can change into an impressive amount of different shapes.

Fig. 5 A completely reshaped Curved Poly Sphere.




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