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WARNING! This is the new draft guide for version 1.3 of Curved Poly, which is going to be released in 2021. The old docs, related to curved poly version 1.2.x (up to 1.2.5), which may still be the only available version on the store, are available here.

Introduction

With Curved Poly Editor you can create models which use curves to shape complex curved polygons, which are then tessellated into meshes. Each Curved Poly Model can be tessellated into more meshes, with more or less real polygons, each one representing a different Level of Detail of the model.

Fig. 1 Curved Poly Editor

Curved Poly Models

A Curved Poly is 3D Mesh made of Curves! It has curved edges and curved faces. Curved edges are used to connect vertices and curved faces are used to fill the content inside a set of Curved Edges.

Once a Curved Poly Shape is set up, it can be tessellated in many ways, originating different alternatives meshes from the same model with different Levels of Details.

Curved Poly Models can then be converted into meshes ... or they can be used in Play mode, at runtime, to access their full potential. Curved Poly models whose meshes are generated at runtime will need less space in your build, as each individual Curved Poly model actually uses far fewer vertices once saved in your scene or in your assets.

Curved Poly Tools

With our Curved Poly Editor you can access tools to generate or customize Curved Poly models on your needs.

The easiest way to model with Curved Poly is to start from a premade asset, where you can change its shape at your own needs. Once a model has been shaped, you can use the available tessellation Tools to fix your quality and performance needs, and there you go! Your new asset can be easily used to generate meshes assets, or it can be used the way it is, where the meshes assets are generated in play mode instead, during execution.

Once you have learned the basics, there are more tools you can have from Curved Poly Asset Store:

Curved Poly Shape Editor gives you access to a subset of tools and it's free. Note that the set of tools available with this version of the Editor allows you to reshape premade models, but you can't create new models from scratch. This make sense if you can access models made with curved poly. There is actually a plan to release on Unity Asset Store separated libraries of models made with Curved Poly which you can take and reshape with this version of the editor.

Curved Poly Maker is the most complete set of modeling tools, giving you acces to everything in the editor. There are a few Tools Sets which are planned to be added to the editor in the future, and they all be add to Curved Poly Maker first.

Curved Poly Shape Editor PRO is planned to be released soon, and it's intended to be an intermediate level between Shape Editor and Maker. The actual idea is that you should be able to start with the free Curved Poly Shape Editor (having only 3 tools set), then you should be able to access more advanced features with Shape Editor Pro (a total of 6 toolsets) and then if you have Shape Editor Pro you will be able to access all Curved Poly Maker features at a lower price. Curved Poly Shape Editor Pro will give you all you need to start playing with parts (and materials), which can't be edited with the Shape Editor Only.




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