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Composition Tools

Fig. 1 Composition Tools Set

Composition Tools are thought to help you rearrange different parts from different models into new models.

  • The Parts Tools is used to setup an object parts. Parts can indeed be rearranged and generated from scratch the way you need.
  • The main Composition Tools section is designed to help you in joining and splitting parts from different models.
  • The Create Primitive section allows the instancing of Custom primitives through well defined parameters.

Composition Worflow Example

Let's see a simple workflow which exploits all the sections of Composition Tools.

We can generate an empty Curved Poly using Create New in GameObjects Tools. Then we can come here to composition Tools and Create e new Sphere UV.

Fig. 2 A new Sphere UV. In this picture, the Dedicated Inspector has been placed on the right. There is a new section with the parameters of the sphere.

Let's be in Vertices Selection Mode and select the topmost vertex, then press Grow to extend the selection to the top half part of the sphere.

Fig. 3 Selecting the upper part of the sphere

We can now generate a new part with Generate Part with Selected Polygons. Now the upper part is using a new default material, but we can assign the materials we wish to use in Parts List. The parts here are still connected, so they have vertices and edges in common, and if you move one of the common vertices both the two parts will be reshaped.

Fig. 4 Separate and Explode applied on the Moka Premade Model. After the model has been exploded, you can go on deleting, rearranging and moving parts to compose a new model.

Finally, we can call for Separate and Explode to split the model into two independent parts. The two parts are now completely separated and they can be used and rearranged with other parts generated on other objects.

Fig. 5 Separate and Explode applied on the Moka Premade Model. After the model has been exploded, you can go on deleting, rearranging and moving parts to compose a new model.




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