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Hiding and Visibility

Together with the Buttons for instance selection, we can find the controls required to hide or show elements. Indeed, elements can be hidden, in order to temporarily remove them from the editor. Then hidden elements can be shown back to be visible again.

The most intuitive and simple way to hide elements is to select them first, and then click on Hide Selected. We can do this more and more times if we need it. And when we want to restore elements which were hidden, we need to click on Show All.

There is also the opposite workflow. We can select a group of elements we still want to see, and hide everything else. This can be done by pressing on Hide UnSelected. Again, when we want to restore elements which were hidden, we need to click on Show All.

There is also an option to hide what can't be seen. Where, what can't be seen depends on the actual orientation of the camera. So, for instance, if we keep this orientation in the Scene Window, and we click on Hide Invisible Elements, it looks like nothing is happened; but if we change the orientation of the camera, by rotating around the model, we can see that all the elements behind what we were watching has been hidden.

Below the Selection and Hiding Actions, we can find a set of visibility options, which controls the visibility of the editing gizmos, and the operativity of some of the other tools.

When normals is selected, you can see normals on your model, as little lines, and you can also edit them. On a Curved Poly Models, normals can be assigned to vertices and edges. Edges normals appears as lines exiting from the center of the edge, and they only exist on curved edges, so they are not available on lines.

Edges allows to see all kind of edges on the model. Edges are still visible, reguardless of the edges settings, if edge mode is enabled.

Handles shows the handles which control the shape of curved edges. Handles are available both from the vertices they are attached to, and from the edges they belong to, but they are not accessible on all the Tools Set.

With Show Hidden Controls we can see edges and vertices which are behind the model.

Curved Poly Editor can also show backgrounds grids which support the modeling of elements in scene. This backgrounds grids are visible when grids is selected. It is also possible to activate snap to grids to make any transform operation snap to grids points.




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